After the brainstorming sessions in the previous(Concept art and monster designs,Protagonist design & Starship design), I am almost ready to delve into contemplating the Game World.
Exploration into the Underground
I have always had a desire for exploratory adventures, and my favorite era is the Age of Discovery. Reflecting on the essence of the experience I anticipate, I believe it is about embracing the unknown.
What I crave most is deep-sea exploration, exploring the cosmic skies, or embarking on a journey to the center of the Earth.
We have already envisioned some marvelous, unheard-of creatures and plants at a preliminary stage. Now it's time to create some mysterious background environments and levels.
2.Uncommon Sense
How to make people feel like they are on an alien planet? My idea is to make everything both familiar and unusual.
A sea turtle might not be too strange. But what if it's the skeletal remains of a colossal sea turtle?
Furthermore, you explore inside the massive turtle skeleton and witness numerous vines growing out from the gigantic bones, with these plants towering even more than those in fairy tales.
Even stranger things are yet to come! The skeleton of this turtle is made of jade-like material. As you rest inside its bones, night falls, and in your drowsy state, you suddenly realize that the entire area is in motion. You are on the back of the skeletal turtle, being carried forward by the skeletal turtle.
Now imagine yourself in a glowing reed marsh. Enormous, floating islands sway with the wind. Schools of fish, adorned with long tentacles and tails, swim around you.
Familiar fish species. However, there are strange, jellyfish-like additional tentacles. Could they be poisonous?
Why do the reeds here glow? What about those islands? Why can you hear the hissing of snakes coming from over there?
These questions are the reasons for players to be curious and explore. I also encourage and have designed content that allows them to explore.
Game mechanics - Test
After the mechanisms discussed earlier were confirmed not to be used, I have decided to create new ones.
I have decided to refer to this assessment method as a "Test."
When assessing the quantity of items obtained during player harvesting, the damage inflicted during attacks, and the success or failure of chosen options in the face of hazards, TESTs are conducted.
The Final Flame Overview (in blog)
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