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Connected games 01-Brainstorming and first version ideas

已更新:5月7日

Connected games 01

I discussed general ideas about multiplayer games with my team.

Brainstorming Session:

Personally, I'm leaning towards games similar to Civilization.













I roughly organized everyone's ideas and listed the mentioned games.













This is the game I've been considering. Mainly focusing on balancing the economy system of this multiplayer game.

I think it would be interesting if all players had the same starting points to use for purchasing.

In Civilization games, starting points are often crucial, but they're randomized. Therefore, I propose letting players auction off terrain among themselves.




However, evidently, making a more casual game might appeal to a wider audience. Ideas for creating a slightly competitive, yet relaxing game have become more popular. Perhaps in 3D, or with a touch of light competition...

But after the discussion, it seems like everyone prefers to make a last man standing type of game.After the discussion, the first thing that came to mind for me was Mario Kart, so I roughly outlined the levels I had in mind and... perhaps we need an interesting inventory of items.

Consideration: A comically silly physics engine?

Could add more entertainment and a relaxed atmosphere to the game.

The climbing system might be burdensome for the program. I might consider removing it later.

Racing games may require more focus on the sense of speed. I plan to explore more racing game types.

The target audience for my game currently, I believe, consists of casual gamers—people who enjoy socializing and gathering with friends for party games.Perhaps I would like to make the game controls simpler.










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