~My monster design~
In addition to the previously mentioned, I have also designed the concept art, behaviors, and loot for the monsters in this game.
My initial design inspiration comes from "The Thing."
But what if such a shapeshifter is a plant? Perhaps even a dead plant! It would appear like dried branches.
I hope to have human faces appearing on the withered branches, as if the skin of a creature has grown onto the plant.
Based on this, I drew the following concept art for our game. Because my thoughts led me to the famous horror movie "Alien."
It's a trap! Its seeds look like plants, but why is the planet like this? What if it's because the planet itself has undergone biochemical modification, and the ending is that these synthetic experiments have gone out of control?
While writing this, I thought of making the adventurer Gustav mentioned earlier the main character of the game.
So I set the main tone:
A planet with a completely different technological style from Earth.
Monstrous and horrifying creatures, perhaps a bit gruesome.
Each monster has its unique ecology.
Following these settings, I wrote about the next monster.
I gave this monster asymmetric features, making it appear more bizarre.
It has a strange large nose, mammalian ears, but a spider-like body. I think this is because it lives on cliffs, so it needs specialized climbing appendages.
Its threat level is low because I want to design it starting from the bottom of the food chain. After all, an ecosystem needs a significant number of bottom-level organisms.
I may want to give it a name mimicking a scientific name.
Perhaps it was named by a scientist.
The idea of Gustav being a scientist or scholar is excellent and fits well with the exploration of a new planet.
The Final Flame Overview (in blog)
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