Subject: Social Superpowers
Objective: Remarkable and Meaningful Social Abilities
Platform: VR
My idea is to represent emotions through colors, utilizing Plutchik's Wheel of Emotions as the underlying principle to quantify emotional data. I aim to visualize emotions in a visual format.
Current challenges:
The following are some challenges in my ideas:
Q1. The choice of colors might require more careful consideration. I need to consult more literature on color psychology.
Q2. Some emotions might be better expressed in virtual reality. For instance, in the case of distraction, the line of sight could shift.
It's a valid point, but I personally believe that judging emotions through colors is more effective than interpreting others' actions and facial expressions. I often find it challenging to interpret others' emotions.
this visual approach could be helpful for individuals who are not sensitive to the emotions and actions of others.
Q3.voice-recognition tools & sentiment analysis
Discussing this aspect with our programmers could provide valuable insights and help refine the technical implementation further.
The opinions of other team members
1. Allow users to see exactly where someone is located and have the ability to teleport to the person’s exact location, this can enhance the feeling of being physically present with other people, when in reality they are not in the same location
2. Speech Bubbles for people who are hard of hearing, the words of a person speaking can be either placed as subtitles or put in a speech bubble. If there are multiple people talking it can help show who exactly is speaking and what they are saying. The text can also be translated into multiple languages breaking language barriers allowing people to be more social with people who they usually wouldn’t be able to communicate with in reality
3. Being able to display a person’s mood. There can be objects/ that surround the player which helps portray what type of mood they are in. For example, if the player is happy, the player shines bright/something that displays happiness surrounds the player. If the player is sad, rain can surround the player. If the player is angry, a red light can surround the player, etc. This will be visible to other players allowing them to know what kind of mood you are in. This can improve how people communicate with one another in the virtual world
4. Super Hearing - Players can increase/decrease/mute the volume of certain noise sources. This can be useful in environments that are crowded.
5. Showing emotions through colors.(above)
6. Being able to save information while talking to someone, may it be in the form of voice notes, sticky notes, etc.
I personally favor the idea of Speech Bubbles(NO.2). Not only is it useful for people with disabilities, but to be honest, I don't really enjoy making phone calls or listening to other people's voices. I prefer communicating through text. Using voice communication makes me feel anxious and uneasy.
But I also think that this functionality has already been implemented in many places, such as the chat tools we commonly use (which also offer translation features). Implementing it in VR might seem rather commonplace.
4. Super Hearing and 6. Voice Notes raise similar controversies, as both can already be accomplished in reality. For instance, many noise-canceling headphones available today can effectively reduce or even mute external disturbances.
Perhaps we can combine the ideas of recording voice notes and adjusting ambient sounds to create a concept similar to a personal portable voice assistant.
However, these are just my thoughts. I believe the specific decisions should be made after discussing with my other team members.
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