Animation 04
The image above shows the modification process of the silhouette for the idle animation.
Solid Posing Selection
I'm considering starting the line of action for my action. Overall, I want this action to look very characteristic of the character, while the silhouette is iconic.
I'm planning to start with the idle animation that best reflects the character's personality. Initially, I was considering creating a meditation pose, but upon careful consideration, I feel that the range of motion in such a pose would be too limited.
In addition, I want this character to create wind balls while idle to showcase his significant special ability to manipulate wind.
So, to summarize, the main points I'm focusing on for the idle animation are two-fold:
1. Showcasing the character's ability (wind manipulation).
2. Expressing the character's personality (habitual action: like a Shaolin monk).
For the second point, I've decided to change from a meditation pose to a starting position for Tai Chi martial arts.
I'm considering a crouching motion for the silhouette, as it can convey more character personality.
I'm having the character make a gesture similar to a martial arts technique called "yunqi" while crouching. The "yunqi" gesture in martial arts represents gathering strength, which aligns well with the crouching motion.
Research on Jumping Animation
For the jumping animation, I aim to create a sensation similar to a double jump. The first stage involves a regular jump, and the second stage involves using a wind ball in hand to strike the ground, creating a reactive force for a double jump.
For the walking animation, I intend to create a distinctive feel, reminiscent of walking on a tightrope. Here, my main focus is on his hand gesture. I want his gesture to convey a calm and clearly martial arts posture.
ALAN BECKER - Animating Walk Cycles
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